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Work In Progress Update For Poodle Ride Adventure

The “Work In Progress” edition of “Poodle Ride Adventure” has been updated to address bug fixes, improvements, and other features included in this game.

Highlits Of The Updates Are The Following

  • Added additional speeds when riding a poodle with the following speed possibilities:
    • Gallop: This is a default setting
    • Canter: Slower Than Gallop
    • Trot: Between walk and run
    • Walk: Typical walking speed
    • Slow Walk: Slower Walk
    • Very Slow Walk (Nyabinghi Rhythm): Very Slow Walk, ideal for fine navigation that requires slow navigation.
  • Expanded Manor to add additional places
  • Fixed inaccurate measurements of high ceilings of a foyer, rugged play field, meditation hall, and placeholders.
  • Added a unique sound when a poodle is set to “Walk” speed, or slower.
  • Lengthen a ramp inside the foyer of a Rasta-Manor.
  • Added environmental reverberations for each environment.
  • Added an experimental inventory system (see possible bugs)
  • Artistic feel preserved during each update.
  • Fixed an arbitrary description that caused a screen-reader to describe the lower part of a foyer when riding a poodle via Sky Foyer perimeter walkway.
  • Added folders to primary characters of this game.
  • Split logic such as algorithms, audio-descriptions, transitions, inventory, and other parts of a game to reduce hard coding, and ensure code is organized.

Possible Bugs That Are Still Present

The experimental inventory system is still under heavy development. If you were been using this feature when pressing “J” (Cedella keyboard layout), or “/” (Arden Denis keyboard layout); a bug when activating an inventory itemm when using other tabs may be occurring. The exit tab (exits inventory) is still under heavy repairs.

For some ramps (especially “Level 1”), overlaps may still occur when traversing vertically. This is a known issue that is still being fixed. If its fixed successfully; these ramps are ready for use.

Activating a lever to open a door at Allison’s Manor via the 3rd floor isn’t possible, due to a bug that prevents a player from activating a lever to open the door.

When entering the tea room, getting the key at the table at the center is impossible, due to a bug that prevents a player from getting a key from a table by pressing “O”, or “E”. This bug is a recent bug what we are trying to fix, and resolve.

Overlap of these rooms in Allison’s Manor still happen.

Using coordinates of a second floor, or third floor, instead of using room-specific coordinates is a recent bug that is still being fixed, and it requires further refinement to ensure this bug is fixed.

Fixed a bug that causes a player to be stuck when jumping via an adventure course, or Soca path.

An overlap of walls may still occur via “Level 0” via Rasta-Manor. This bug is still being fixed, and we may take some time.

What’s Still Being Worked On

Expanding Back Porch.

Expanding the garden.

Moving Obstacles.

Adding a course to race through a path with opponents.

Adding additional levels, opponents, enemies, coin-collecting, and an ability to warp to self-contained worlds.

Implementing/position artwork in parts of this game to increase “artistry-first” approach when developing new worlds.

Add sounds for canter, and trot.

Fix an issue that prevents an interstitial ad from arbitrarily being skipped when a next level is coming up.

A Note About A “Babylon-Free” Statement

Not to be confused with an ancient city of Babylon in Iraq! We are talking about a corrupted western world of oppression, capitalism, materialism, colonialism, greed, and other bad stuff.

Prioritized Actions To A Landing Page

  • Add navigation links between the end of a </header> and the &ltmain> tags to ensure players can navigate to these important links, such as “Privacy Policy”, our homepage; our other sites; an “About” page; and more
  • Add Footer links (when possible).

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