Recently, a bug has been found when entering the great foyer of this house in a game “Poodle Ride Adventure”. There’s also an arbitrary misplacements of assets; overloaded main game loop, and reverting back to a stable copy of our code.
Category: Development
The “Work In Progress” edition of Fairies Dreams & Fantasy Adventure Collection has been updated to address bug fixes, feature improvements, accessibility improvements, and other implementations for this game collection. This collection will be updated when ALL tests are done.
Highlights Of These Changes
Disclosure
These following games are being developed with Google AI Studio, and I am using this tool with a purpose. However; AI does make mistakes like we do. I always correct these mistakes because, this is key to ensure this game runs smoothly!
Poodle Ride Adventure

“Poodle Ride Adventure” is still being worked on as a “proposed computer game” for the future. Touch-ups will be performed as a way to ensure this game is “bug-free” for the best experience for our players who want to play our game.
Technically, this game is kind of functional, but this game can be played by activating a button that is listed on our computer game listings on our website.
Current Implementations
- Implemented screen-reader support – This is a necessary implementation for blind audiences who wanted to play computer games without a dependency of visual feedback from other people. This is important to ensure gamers can play games independently.
- Implemented large area for ease of navigation when riding a poodle in large areas.
- Implemented CST (central standard time) mode to appreciate use of standard time, instead of daylight time. This is necessary for some parts of USA preferring standard time over daylight time.
- Implemented 800×800 grid system for prototyping, along with adding measurements to remove arbitrary measurements via a fixed position of a grid.
- Implemented core mechanic of riding a poodle (riding on a poodle’s back), not walking her with a leash. Estimate height is 6 feet at a poodle’s shoulders.
- 3-D implementation by using vintage 3-D system by strictly using mathematics and science to prevent “Babylonian bloat” of our software.
- Implemented audible feedback of a poodle’s galloping thump when going forward with an “UP” key on a computer keyboard.
Why I’m making This Game?
This game has came from my dream. However; my dream has predicted I’ll be riding a BIG poodle in the future,–if I lost my vision.
I’ve dreamed owning my very own rocking poodle that is large for me, not for small children.
A 2004 dream has inspired me to draw a picture of me… riding a poodle to match my dream.
I’ve been inspired by some characters who exclusively ride dogs. “Emily Elizabeth” rides “Clifford, the Big Red Dog”.
Unfortunately, I didn’t got a homework about riding dogs since 1st grade! If my school did; I’ve should’ve have more fun.
The Concept Of A First-Person Rider Game
Right now; I am experimenting on a computer game that uses keyboard input, implementing a button press to hear a poodle’s elegant bark. Implement an elegant gallop of a large poodle to ride, and a large place to ride her around with a purpose of amusement, science, and even going to the garden. I choose to ride on a poodle’s back because, a ride on a poodle is more elegant than walking her with a leash. She doesn’t have a name just yet? I’ll give her a name with an upcoming version of my app,–projected to version 0.9.7,–after these bugs are fixed, along with calibrating the game mechanics.
Core Mount: The Poodle
A poodle’s head is perched on top of her neck; she has a large head that is 36 inches wide and tall, long hair on her head like a girl (mirrored from my childhood-based dream… resembling a girl-like head with a dog form, a pink nose (without nostrils, like a cartoon animal,–inspired by cartoon animations of the time what I’ve remembered by heart) that is warm and dry, blue eyes, visible ears, tall as 6 feet at her shoulders, and she’s is 10 feet tall at her head, her tail is 3 feet (excluding a ball tip) with a furry ball tip., long legs, medium paws with pink pads underneath, wears a pink tiara with a heart-shaped gem., a pink and white collar with horizontal diamonds (with a diamond-shaped charm, and she has soft fur that can mold her rider in,–almost like you are fused together. If she’s a real large poodle, she weighs up to 1200 lbs, but she’s agile and stable. Since her head is perched on top of her neck, she has stability. Her neck is centered via a first spherical-like form, and its 10 inches forward. And speaking about sperical forms; 2 spheres connected to each other is only an illusion!
Her tail wags like a spring, an dit stands via an acute angle.
The length isn’t known because, I forgot to ask an AI assistant this question.
Her Elegant Gallop
Her elegant gallop use 3thumps of some sort, not 4. To me; 3 is a lucky number in some countries, like Japan. Four is an unlucky number in most Asian countries. Her paw thump pattern is crafted, and I am still gradually hardcoding a poodle’s preferred gallop sound and movement.
How it was developed:
- Started with a thump pattern that is just one point to the another when implementing a poodle’s gallop sound effect. It started off with a crude thump pattern that sounded like someone striking a grate of some sort.
- Then comes a sound in the garden when paws are in the grass; sounded like someone tapping on a metal beverage can.
- Then comes a gallop taking shape.
- In the garden; her gallop rhythm is changed to a sound of someone striking a grate of some sort. sounded like someone pounding metal to bend it into a shape, or someone has been using a hammer to nail wood together.
- Preserving the rhythm; this is an important step! like Nyabinghi Rhythms of some sort!
- Making it easy to recognize; its like art to me!
A Poodle’s Elegant Bark
I’ve asked my AI assistant at Google AI Studio to synthesize an elegant bark for my poodle what I am riding. This is important because, I want to put her elegant bark to an artistic use. This is very important to add a voice to my poodle what I am riding. Without a voice; my poodle will be as nothing more than a silent entity.
Preserving her elegant bark is a form of art as I develop this game. This is very important to ensure I program her elegant barks when she goes up or down the ramp as I ride her. She wants to be a Rasta too!!
Her elegant bark needs to be implemented as an indicator with a rhythm of her gallop when going up or down ramps in a large foyer what I’ve implemented myself.
Starting With Pixels and 2-D Rendering
I use a vintage design to ensure my game works as fast as possible, with the power of computer science; I ask my AI assistant to implement this system. I describe what I mentally visualize, and type it up in text and add references to these inspirations, and require my game to run as efficiently as possible.
Using pixels, polygons, and 2-D rendering to build a 2-D world is very important because, that’s how you build a world in your game with the purpose of art.
Doing art as you make a game is key for me because, I did art before.
The 3-D Upgrade
Fortunately, I decided to give this poodle a 3-D upgrade, so she can look as realistic as possible. I use the power of art to design my poodle what I am riding, and I need to ensure she has an arbitrary design to ensure she has a solid code base, and even a solid build for my work.
To ensure my poodle what I am riding is “Babylon-Free”, I asked my AI assistant for the following:
- No hint of a rear end/anus included
- No sexualization included
- No hints of fetishism included
- No “Babylonian norms” included
My poodle what I am going to ride is technically developed; but final touches needed to be done, and ensure her design is hard coded as a way to preserve art of my character what I am making. I need to ensure her accessories are modular as possible, that way; she can have other accessories what I am going to implement.
The Beta Channel
I decided to implement the “Beta Channel” for my computer game what I am going to host on my website. Implementing this channel enables me to test out new features, before I get these features ready for use.
A switch is available for you to flip to try the Beta channel of our game.
Trivia
As I tested my game on my Linux PC (desktop); a galloping sound is similar to a horses gallop, except thumps replaces clattering of a typical horse’s hooves on the ground. And speaking about horses; riding a large poodle is inspired by horseback-riding!
Me
I am her rider in this game. And I ride this poodle.
Although; I can’t see, and my eyes don’t work. Also as a disclaimer; I don’t personally own a dog.
I wear a onesie in this game. And this is my POV of this game what I’ve made so far..
The Ride On A Poodle
This is an elegant ride, a rocking mothion as she gallops is so comfortable; even I can ride her without effort. I am molded into her fur; kind of like being fused together. I ride her without a saddle. This is a preferred way for me to ride a poodle because, that’s how my dream has been implemented since years ago. This dream what I have is still an icon, and I still won’t forget this dream what I have since 2004,–months after I lost my vision.
I can hold on to her collar, or use a default way to hang on to her.
I can lean forward towards her warm head, or go back to an upright position.
Riding her in a large foyer of a house that is 800 feet long, and 800 feet deep horizontally is like replicating my dream!
Riding her in a garden is like an elegant experience in a “car-free” city. Thanks to AI Studio; by Google; making a dream game has came true!
My Thoughts
My thoughts of riding a large poodle is kind of like having a partner who can see for me. Or in some cases; replicating what I did in my dream since years ago.
My another thoughts of riding an elegant poodle is like NOT needing a leash to keep up with her. Unfortunately, she is designed to be ridden by a person, like me in this game what I am making.
Similar to riding a horse, but elegant as a furry ride on a large dog like this.
You can try this game, by visit this game collection with your Linux PC/laptop and play “Poodle Ride Adventure”. This game will be receiving some updates as we improve this game for years to come.
Rabbit Ride Zion: Garden of Peace
Critical Bug Found
“Rabbit Ride Zion: Garden of Peace” has experienced some serious bugs, due to broken code, and broken gaming logic,–due to botched development. If you were playing this game; bugs are still present. However; implementation of 2-D systems are still present.
Sounds are either misplaced, or missing.
Gaming experience may be difficult when you are trying to use any of these set controls.
Repairs That Are Upcoming
To ensure we have efforts of fixing this game; ensure you do the following:
- Don’t try to play this game, until the repair has been implemented.
- Wait for us to ensure the repair is done, if you need to take a peek; you are free to do so. Be careful when you work the controls of the game.
So, I decided to experiment on using AI to make games by using AI tools with an ethical purpose. Well, I am capable of writing a gamebook in HTML, but I wanted to make game that uses an “audio-first”approach as a way to cater towards gamers without vision. However; using my scilled craftsmanship, and using AI to assist me of developing my game of dream. Even I use tech with a meaningful purpose; that enables me to develop games in a fly, and ensure botched development is kept at bay.
My Experience With Google AI Studio
I decided to try out Google AI Studio to make a game of my dream. That enables me to make my app, for the first time, and focus on making games. However; AI does make mistakes, and I ask AI to address these mistakes by typing responses that are extremely detailed. Botched file generations can lead to bugs, and other mistakes.
Normally, I write gamebooks for this website, and make my games supported by ads, and ensure content what I create is king. The less ads displayed, the better the experience for my players.
For the past 5 years or so; my efforts of making games has slowed down, and I have to deal with editing files in each folder, and using an FTP client to upload my entire gamebook. Even if I use AI tools today; I always use serious craftsmanship of developing software, and fix possible issues as I work with my creation.
Right now; I am making a game that focused on riding a white rabbit in a garden, and I am working with this project as my experiment. This is important to try out new products and services, and determine if this product or service is suitable for my projects.
I am aware of many games are developed by people who use their important minds. With AI tools; that will help me reduce the following:
- Require some technical skills – All I have to do just promp an AI assistant to build a game for me, along with implementing a special system for blind gamers who wanted to get an experience of playing my games.
- Implementing Folders – AI can help me generate folders for my game what I am making, and I don’t need to create these folders. However; refining is key to ensure these foldrs are labeled correctly. This is useful for maintenance.
- Make background-mousic – I prompt AI to make background music for my games. Eight-bit sounding, and other formats are very important.
- Make Sound Effects – Using AI as a developer partner is ideal for making these sounds, and I send prompts to ensure I get this opportunity of making a game without breaking the bank, and reduce the burden of hiring a visual person. However; AI is NOT a substitute of hiring people who you trust. That’s why using AI is intended as a assistant.
What I’ll Do When I Successfully Used AI Studio For Making Games
If I managed to make a successful game; after I’ve tested it out… I can update this website to have real games to play. However; I still need to ensure I type up my content as a way to ensure AI can do the hard part. I type up my work as a way to rely on heavy craftsmanship.
Using this tool will enable me to make a game in a fly, and reduce time and effort. If I want to add features; I ask AI to update the game, and ensure the game is free of bugs, and free of mistakes. If a mistake is made; I carefully address these mistakes and bugs found. This is very important because, “Babylonian rush” is out of the question.
If needed; I can add support for game controllers and keep adding support for hardware, and ensure support for legacy hardware is supported as a way to support home-brew gaming, and other communities.
If successful; each game is going to have its own “donate” button via PayPal, or “LiberaPay” as a way to get support from our players who play our game. Or… we can continue updating each game to add support for custom-built arcade cabinets that support use of currency to pay to play a game,–just like typical machines at your local arcade.
Continuation of accessbility continues to be a priority. That means; gaming will be inclusive with careful steps being implemented, and relevant research.
Trivia
I am teaching and AI assistant to be remain “Babylon-free” as a way to keep “Babylonian” norms out.
When I use AI; I treat is as an ethical partner as a way to ensure proper use.
I’ve always write very long prompts as a way to send mass amounts of typed text what I craft with serious craftsmanship, the same way how I use Google Gemini!
I use the grid system to practice making a game. That way; I can master my skills of making computer games.
The Fairies Dreams & Fantasy Arcade has been updated to an initial version:0.0.1. That applies to an arcade section of this website.
This update will be rolling out within the next 9 hours.
The text-adventure game, Cat Ride Quest is currently under development on our website via the arcade section of our website. This text-adventure game is a free-to-play game that is currently being built, and tested each day. We are also licensing our game under a Creative Commons license for anyone to remix our games. However; our text-based games being developed may take some time to be completed.