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Strategic Porting

Although; you made your own gamebook for online play only, but your game needs to be ported to other platforms. However; Some people don’t actually understand, diversifying platforms is key to help your game reach your desired audience. Diversity is key to help your game grow via multiple platforms. If you only rely on Nintendo for this instance; you may miss out other platforms that are ideal for your game.

And Speaking about Nintendo, this is one example of putting all of the eggs in just one basket!

What Does It Mean To Implement This Strategy?

Imagine you port your game to various platforms like Nintendo, Playstation, PC, XBox, and other platforms; this is one strategy to have your game be easy to reach. This is necessary to have a redundant audience who prefers one platform over the another. Typically, if you only put eggs in just one basket; you are actually missing out these platforms.

Nintendo is notorious of porting 1st party games to their consoles, and this is one example of putting all of these eggs in just 1 basket. Also Nintendo is always susceptible to piracy, and susceptible to having an unstable income. If you only port your games to one platform; you are actually missing out insentives via other platforms.

Although; porting games to various platforms is like building a portfolio of playable games via these platforms. However; porting to PCs (including Linux computers) is the among easiest because, PCs can be alternatives to traditional gaming consoles. With the era of gaming computers; they can virtually work like any console, and you can make your own games with ease.

Diversity is key to having these games being ported to various platforms, it’s like spreading from one nation to the another.

Think about publishing ebooks to various platforms! That’s the example.

Without diversity; our gaming industry may collaps, and that will be a bummer for a gaming industry like this.

Publishing to multiple platforms is important for many of these developers because, that help cut manufacturing costs, and that also help boost revenue for your works.

All of these platforms should be equal as possible. However; with all of that hypocrisy, they still don’t agree with our creative world. Profet over users is NOT a suitable business practice. Me as a gamebook maker myself prefer audience over profet as a way to have more gamers. Having such a low profet doesn’t stop me because, having enough money to cover cost of running my servers is important.

Say if, I developed a game console that is going to be accessible for the blind; it can have rudimentary graphics, but audio is highly dependent. TTS will be a known piece of software/hardware as a way to midigate accessibility issues. And I named it “Fairies Dreams & Fantasy Amusement System (or Amusement Computer “Amucom”), and it uses strategically sized cartridges as a way to enable blind gamers to play these games. However; these games are mainly point of view games. If I made these games, and published them to other platforms, that should’ve enabled me to make enough money, and reduce costs of manufacturing cartridges with ease, and choose to have pressed ceramic cartridges as a way to midigate dependency of crude oil, or use metal chassis for cartridges.

That’s why many of these platforms have endless competition. Console wars are the known issues for our gaming industry, and some of these platforms didn’t agree which is the best. The idea is to compete wisely, and offer a way to work together, and share the ideas and tricks to make competition easier and fair.

If gaming platforms has listened to customers and developers, they should’ve care about audience and fans over profet.

That’s why many of these porting strategies what we encounter fail, or won’t go as planned.

What You Should Do?

Choose your next platform to diversify wisely!

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