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Why There Are No Public Libraries That Are Dedicated To Check Out Games

This is an article what Nintendo, Microsoft, and Sony don’t want you to read. Everyday, purchasing new games is one primary source of revenue for many independent game developers, and other game developers rely on. However; if you only sell digital copies on the internet; you only sell a license to access content.

With me who is using a strategic ways to save extra money, and reduce the burden of using debit/credit cards, finding games that are affordable to play can be a challenge for many gamers who don’t want to support monopolies. Well, if you only public games to Nintendo, and you don’t distribute public libraries, this is what happens to the poor community who can’t afford a game to play.

Problems with Selling Digital Copies And DLCs

Everyday, many game developers grab more money than finding ways for poor gommunities to explore games to play. Many gamers who play games digitally (without optical or crtridge media) buy digital copies to get access to content like any other digital content, and you are granted a license to access it for person al use for a long haul. However; there’s no such public library that is dedicated for anyone to borrow games what they want to play, and return them,–after they ended a game, or let anyone else to play this game. Unfortunately, Nintendo, and other gaming giants often don’t distribute to libraries than what you expected to do so. Antitrust, and other issues is a known barrier to the poor community.

Personally, I support use of public libraries, and I am reconsidering public libraries as my source of consuming revenue as a way to help reduce the burden of subscribing to typical services like Hulu, ESPN, or Disney+. These services cost money, and I am steering away from these streaming services as a way to help reduce the burden of falling into a deeper financial burden.

With all of the people getting access to your content, you may lose your ability to keep up with demands, and you can lose revenue overtime,–if you failed to make more games in the future. If you only allow someone to buy games from you via Nintendo, and you don’t distribute to public libraries, you may end up experience issues with easy money schemes what I don’t recommend.

Even companies may experience difficulties with easy money schemes that are NOT suitable either! All of these easy money methods like exclusivity. If you choose exclusivity over diversity, you may lose autience overtime.

If you ran out of players, you are about to end up losing revenue overtime.

Selling Licenses To Access Content Doesn’t Always Mean Making Money

If a gaming giant goes bankrupt, your audience has no access to a game what you created, even you have a backup of your game.

Or in some cases, a company who has an account with a platform has gone bankrupt, its a same effect.

If your access to your games are wrongfully revoked, most likely a system glitch can be a problem. Security that focuses on protecting content can be more expensive, and that can overwelm a server, or a set of servers. If this is the case, 1 server that is failing can be a disaster for gaming giants. Corruption of files can someday render these games dead, or too difficult to obtain and play.

Piracy is on a rise, and you risk pirates robbing you of your content.

If anyone’s account is closed; you lose your gamer who plays your game, or a gamer may lose access to content.

What You Should Do?

Take the following steps… if you want to reduce the burden of losing revenue when developing new games.

If You Are A Game Developer

Speak With Your Platform Provider About Distributing Your Physical Copies To Public Libraries

Speak with your platform provider about choosing to distributing to public libraries as an alternative to traditional selling to stores.

Insure your game development company what you own switches to public libraries as a way to help reduce financial burden in the future.

Distribute Your Games To Public Libraries by 99.9%

Try distributing your games to public libraries like any other content what you should distribute. You may need to find a dedicated vendor what you should work with to distribute your games with ease.

Speak to your developers about why public libraries are important.

If You Are A Gamer

Petition A Desired Company Who Distribute Games

Use Change.org to create a petition, or find a petition that is already created by someone else. Creating your own petition that is important is key to spread the word, and you can petition any gaming giant to provide ALL games to public libraries to make available for anyone. CPC or OCOU models are available. This is important to help reduce piracy, and reduce loss by 99.9%.

Start Your Own Library For The Public To Check Out Games Via Any Platform

Comparing to books in a library what we check out each day; set up a public library that is dedicated for games like cartridge-based games for cartridge-based consoles/computers, disc-based media for modern consoles, digital games (digital copies only), and other games what people can check out. This is important for people who are poor to play games without financial burden. You may need to speak to distributing companies and gaming companies like Nintendo, Microsoft, Sony, or any other company about your purpose of a library.

Be sure to speak with your gaming community about helping to reduce the burden of financial barriers about finding games to play, even if you owned a console. When checking out a game, you help reduce the burden of many companies cherning out so many copies. That slows down all manufacturing costs, and gain more revenue for game developers, and even independent game developers.

Don’t let antitrust keep you from diversifying your library of games what you want the public to check out. If you believe price gouging prevent you from building up a collection, if you suspect price gouging, report it to authorities immediately.

Properly set up a website that will accept donations. This is key to help your game library grow. You may need to rotate your copies of these games on a regular basis.

When you have lots of activities in a library like teaching someone how to make games, insure your library is relevant.

If you were working with an existing public library, ask a librarian, or other staff members of a library about implement a commitment for gamers to check out games to play,–instead of constant purchases.

If you have an existing library, set up a section for checking out games, doth digitally and physically.

You can have some rudimentary interactive toys that can be checked out via a library card.

Keep it open for the public with strategic hours set.

Don’t just target your library towards small children. Always have a diverse audience.

If a public library like this grows, keep it running like usual. Always keep donations saved up. Always save at least $500,000 in a dedicated savings account. This is key for public libraries to run smoothly.

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